[Author]
Author = un mod cualquiera
[Description]
Description = aselos asado vivo
[Objectives]
Objectivescount = 3

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -74,41132
Objectives[0]positionY = -819,0418
Objectives[0]positionZ = 326,1753
Objectives[0]Heading = 355
Objectives[0]model = g_m_y_strpunk_02
Objectives[0]variation = Custom
Objectives[0]SetWeather = Foggy
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Knife
Objectives[0]mission_ActorsCount = 6
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -77,27821
Objectives[0]mission_Actors[0]positionY = -825,8076
Objectives[0]mission_Actors[0]positionZ = 321,2936
Objectives[0]mission_Actors[0]Heading = 46,56268
Objectives[0]mission_Actors[0]String_Name = ig_maryann
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 5000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -69,06037
Objectives[0]mission_Actors[1]positionY = -820,059
Objectives[0]mission_Actors[1]positionZ = 326,1751
Objectives[0]mission_Actors[1]Heading = 111,7691
Objectives[0]mission_Actors[1]String_Name = ig_michelle
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 5000
Objectives[0]mission_Actors[1]DieFromHeadShot = False
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -74,45094
Objectives[0]mission_Actors[2]positionY = -825,7857
Objectives[0]mission_Actors[2]positionZ = 326,1751
Objectives[0]mission_Actors[2]Heading = 1,322114
Objectives[0]mission_Actors[2]String_Name = ig_stretch
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 5000
Objectives[0]mission_Actors[2]DieFromHeadShot = False
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -80,59571
Objectives[0]mission_Actors[3]positionY = -820,6911
Objectives[0]mission_Actors[3]positionZ = 326,1749
Objectives[0]mission_Actors[3]Heading = 289,1261
Objectives[0]mission_Actors[3]String_Name = ig_siemonyetarian
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 5000
Objectives[0]mission_Actors[3]DieFromHeadShot = False
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -80,08363
Objectives[0]mission_Actors[4]positionY = -815,5723
Objectives[0]mission_Actors[4]positionZ = 326,1751
Objectives[0]mission_Actors[4]Heading = 95,54815
Objectives[0]mission_Actors[4]String_Name = ig_natalia
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 5000
Objectives[0]mission_Actors[4]DieFromHeadShot = False
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -71,10114
Objectives[0]mission_Actors[5]positionY = -815,4442
Objectives[0]mission_Actors[5]positionZ = 326,1751
Objectives[0]mission_Actors[5]Heading = 139,1199
Objectives[0]mission_Actors[5]String_Name = ig_molly
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 5000
Objectives[0]mission_Actors[5]DieFromHeadShot = False
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 30
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_BOTTLE
Objectives[0]mission_Pickup_Props[0]Value = 10000
Objectives[0]mission_Pickup_Props[0]positionX = -68,87419
Objectives[0]mission_Pickup_Props[0]positionY = -807,9451
Objectives[0]mission_Pickup_Props[0]positionZ = 320,7875
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_DAGGER
Objectives[0]mission_Pickup_Props[1]Value = 10000
Objectives[0]mission_Pickup_Props[1]positionX = -83,30267
Objectives[0]mission_Pickup_Props[1]positionY = -816,9428
Objectives[0]mission_Pickup_Props[1]positionZ = 320,7896
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_FLASHLIGHT
Objectives[0]mission_Pickup_Props[2]Value = 10000
Objectives[0]mission_Pickup_Props[2]positionX = -81,605
Objectives[0]mission_Pickup_Props[2]positionY = -824,4728
Objectives[0]mission_Pickup_Props[2]positionZ = 320,7896
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_KNIFE
Objectives[0]mission_Pickup_Props[3]Value = 10000
Objectives[0]mission_Pickup_Props[3]positionX = -68,65569
Objectives[0]mission_Pickup_Props[3]positionY = -813,5076
Objectives[0]mission_Pickup_Props[3]positionZ = 320,7896
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_KNUCKLE
Objectives[0]mission_Pickup_Props[4]Value = 10000
Objectives[0]mission_Pickup_Props[4]positionX = -66,53841
Objectives[0]mission_Pickup_Props[4]positionY = -812,3231
Objectives[0]mission_Pickup_Props[4]positionZ = 321,2948
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_MACHETE
Objectives[0]mission_Pickup_Props[5]Value = 10000
Objectives[0]mission_Pickup_Props[5]positionX = -64,84589
Objectives[0]mission_Pickup_Props[5]positionY = -813,8492
Objectives[0]mission_Pickup_Props[5]positionZ = 321,2948
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_POOLCUE
Objectives[0]mission_Pickup_Props[6]Value = 10000
Objectives[0]mission_Pickup_Props[6]positionX = -63,2928
Objectives[0]mission_Pickup_Props[6]positionY = -816,9477
Objectives[0]mission_Pickup_Props[6]positionZ = 320,837
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_POOLCUE
Objectives[0]mission_Pickup_Props[7]Value = 10000
Objectives[0]mission_Pickup_Props[7]positionX = -83,63203
Objectives[0]mission_Pickup_Props[7]positionY = -816,3282
Objectives[0]mission_Pickup_Props[7]positionZ = 320,7896
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_MACHETE
Objectives[0]mission_Pickup_Props[8]Value = 10000
Objectives[0]mission_Pickup_Props[8]positionX = -83,74979
Objectives[0]mission_Pickup_Props[8]positionY = -818,9811
Objectives[0]mission_Pickup_Props[8]positionZ = 320,8076
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_KNUCKLE
Objectives[0]mission_Pickup_Props[9]Value = 10000
Objectives[0]mission_Pickup_Props[9]positionX = -83,61802
Objectives[0]mission_Pickup_Props[9]positionY = -822,7529
Objectives[0]mission_Pickup_Props[9]positionZ = 320,7896
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_NIGHTSTICK
Objectives[0]mission_Pickup_Props[10]Value = 10000
Objectives[0]mission_Pickup_Props[10]positionX = -81,37954
Objectives[0]mission_Pickup_Props[10]positionY = -825,5889
Objectives[0]mission_Pickup_Props[10]positionZ = 320,7899
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_WEAPON_KNIFE
Objectives[0]mission_Pickup_Props[11]Value = 10000
Objectives[0]mission_Pickup_Props[11]positionX = -78,15632
Objectives[0]mission_Pickup_Props[11]positionY = -827,228
Objectives[0]mission_Pickup_Props[11]positionZ = 320,7896
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_WEAPON_HATCHET
Objectives[0]mission_Pickup_Props[12]Value = 10000
Objectives[0]mission_Pickup_Props[12]positionX = -73,69862
Objectives[0]mission_Pickup_Props[12]positionY = -828,4476
Objectives[0]mission_Pickup_Props[12]positionZ = 320,7896
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_WEAPON_HAMMER
Objectives[0]mission_Pickup_Props[13]Value = 10000
Objectives[0]mission_Pickup_Props[13]positionX = -70,13264
Objectives[0]mission_Pickup_Props[13]positionY = -826,779
Objectives[0]mission_Pickup_Props[13]positionZ = 320,8121
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_WEAPON_GOLFCLUB
Objectives[0]mission_Pickup_Props[14]Value = 10000
Objectives[0]mission_Pickup_Props[14]positionX = -67,15447
Objectives[0]mission_Pickup_Props[14]positionY = -823,5859
Objectives[0]mission_Pickup_Props[14]positionZ = 320,7875
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_WEAPON_FLASHLIGHT
Objectives[0]mission_Pickup_Props[15]Value = 10000
Objectives[0]mission_Pickup_Props[15]positionX = -65,59885
Objectives[0]mission_Pickup_Props[15]positionY = -820,184
Objectives[0]mission_Pickup_Props[15]positionZ = 320,7896
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[16]Model = PICKUP_WEAPON_DAGGER
Objectives[0]mission_Pickup_Props[16]Value = 10000
Objectives[0]mission_Pickup_Props[16]positionX = -66,12274
Objectives[0]mission_Pickup_Props[16]positionY = -816,1091
Objectives[0]mission_Pickup_Props[16]positionZ = 320,7896
Objectives[0]mission_Pickup_Props[16]rotationX = 0
Objectives[0]mission_Pickup_Props[16]rotationY = 0
Objectives[0]mission_Pickup_Props[16]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[17]Model = PICKUP_WEAPON_CROWBAR
Objectives[0]mission_Pickup_Props[17]Value = 10000
Objectives[0]mission_Pickup_Props[17]positionX = -69,00807
Objectives[0]mission_Pickup_Props[17]positionY = -813,3549
Objectives[0]mission_Pickup_Props[17]positionZ = 320,7896
Objectives[0]mission_Pickup_Props[17]rotationX = 0
Objectives[0]mission_Pickup_Props[17]rotationY = 0
Objectives[0]mission_Pickup_Props[17]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[18]Model = PICKUP_WEAPON_BOTTLE
Objectives[0]mission_Pickup_Props[18]Value = 10000
Objectives[0]mission_Pickup_Props[18]positionX = -71,38599
Objectives[0]mission_Pickup_Props[18]positionY = -811,6494
Objectives[0]mission_Pickup_Props[18]positionZ = 320,7896
Objectives[0]mission_Pickup_Props[18]rotationX = 0
Objectives[0]mission_Pickup_Props[18]rotationY = 0
Objectives[0]mission_Pickup_Props[18]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[19]Model = PICKUP_WEAPON_BATTLEAXE
Objectives[0]mission_Pickup_Props[19]Value = 10000
Objectives[0]mission_Pickup_Props[19]positionX = -74,0349
Objectives[0]mission_Pickup_Props[19]positionY = -807,673
Objectives[0]mission_Pickup_Props[19]positionZ = 321,2948
Objectives[0]mission_Pickup_Props[19]rotationX = 0
Objectives[0]mission_Pickup_Props[19]rotationY = 0
Objectives[0]mission_Pickup_Props[19]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[20]Model = PICKUP_WEAPON_BAT
Objectives[0]mission_Pickup_Props[20]Value = 10000
Objectives[0]mission_Pickup_Props[20]positionX = -79,87913
Objectives[0]mission_Pickup_Props[20]positionY = -811,3775
Objectives[0]mission_Pickup_Props[20]positionZ = 320,7896
Objectives[0]mission_Pickup_Props[20]rotationX = 0
Objectives[0]mission_Pickup_Props[20]rotationY = 0
Objectives[0]mission_Pickup_Props[20]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[21]Model = PICKUP_WEAPON_WRENCH
Objectives[0]mission_Pickup_Props[21]Value = 10000
Objectives[0]mission_Pickup_Props[21]positionX = -82,09432
Objectives[0]mission_Pickup_Props[21]positionY = -814,1415
Objectives[0]mission_Pickup_Props[21]positionZ = 320,7875
Objectives[0]mission_Pickup_Props[21]rotationX = 0
Objectives[0]mission_Pickup_Props[21]rotationY = 0
Objectives[0]mission_Pickup_Props[21]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[22]Model = PICKUP_WEAPON_SWITCHBLADE
Objectives[0]mission_Pickup_Props[22]Value = 10000
Objectives[0]mission_Pickup_Props[22]positionX = -84,02591
Objectives[0]mission_Pickup_Props[22]positionY = -818,0724
Objectives[0]mission_Pickup_Props[22]positionZ = 320,7896
Objectives[0]mission_Pickup_Props[22]rotationX = 0
Objectives[0]mission_Pickup_Props[22]rotationY = 0
Objectives[0]mission_Pickup_Props[22]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[23]Model = PICKUP_WEAPON_POOLCUE
Objectives[0]mission_Pickup_Props[23]Value = 10000
Objectives[0]mission_Pickup_Props[23]positionX = -82,9668
Objectives[0]mission_Pickup_Props[23]positionY = -821,5894
Objectives[0]mission_Pickup_Props[23]positionZ = 320,7896
Objectives[0]mission_Pickup_Props[23]rotationX = 0
Objectives[0]mission_Pickup_Props[23]rotationY = 0
Objectives[0]mission_Pickup_Props[23]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[24]Model = PICKUP_WEAPON_MACHETE
Objectives[0]mission_Pickup_Props[24]Value = 10000
Objectives[0]mission_Pickup_Props[24]positionX = -81,58633
Objectives[0]mission_Pickup_Props[24]positionY = -825,0323
Objectives[0]mission_Pickup_Props[24]positionZ = 320,7896
Objectives[0]mission_Pickup_Props[24]rotationX = 0
Objectives[0]mission_Pickup_Props[24]rotationY = 0
Objectives[0]mission_Pickup_Props[24]rotationZ = 30,00001
Objectives[0]mission_Pickup_Props[25]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[25]Value = 99999
Objectives[0]mission_Pickup_Props[25]positionX = -79,61872
Objectives[0]mission_Pickup_Props[25]positionY = -817,2883
Objectives[0]mission_Pickup_Props[25]positionZ = 325,6753
Objectives[0]mission_Pickup_Props[25]rotationX = 0
Objectives[0]mission_Pickup_Props[25]rotationY = 0
Objectives[0]mission_Pickup_Props[25]rotationZ = 0
Objectives[0]mission_Pickup_Props[26]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[26]Value = 99999
Objectives[0]mission_Pickup_Props[26]positionX = -77,55759
Objectives[0]mission_Pickup_Props[26]positionY = -823,4293
Objectives[0]mission_Pickup_Props[26]positionZ = 325,6753
Objectives[0]mission_Pickup_Props[26]rotationX = 0
Objectives[0]mission_Pickup_Props[26]rotationY = 0
Objectives[0]mission_Pickup_Props[26]rotationZ = 0
Objectives[0]mission_Pickup_Props[27]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[27]Value = 99999
Objectives[0]mission_Pickup_Props[27]positionX = -71,4427
Objectives[0]mission_Pickup_Props[27]positionY = -822,5841
Objectives[0]mission_Pickup_Props[27]positionZ = 325,6753
Objectives[0]mission_Pickup_Props[27]rotationX = 0
Objectives[0]mission_Pickup_Props[27]rotationY = 0
Objectives[0]mission_Pickup_Props[27]rotationZ = 0
Objectives[0]mission_Pickup_Props[28]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[28]Value = 99999
Objectives[0]mission_Pickup_Props[28]positionX = -69,63345
Objectives[0]mission_Pickup_Props[28]positionY = -816,21
Objectives[0]mission_Pickup_Props[28]positionZ = 325,6753
Objectives[0]mission_Pickup_Props[28]rotationX = 0
Objectives[0]mission_Pickup_Props[28]rotationY = 0
Objectives[0]mission_Pickup_Props[28]rotationZ = 0
Objectives[0]mission_Pickup_Props[29]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[29]Value = 99999
Objectives[0]mission_Pickup_Props[29]positionX = -76,88001
Objectives[0]mission_Pickup_Props[29]positionY = -813,1687
Objectives[0]mission_Pickup_Props[29]positionZ = 325,6753
Objectives[0]mission_Pickup_Props[29]rotationX = 0
Objectives[0]mission_Pickup_Props[29]rotationY = 0
Objectives[0]mission_Pickup_Props[29]rotationZ = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -81,34764
Objectives[1]positionY = -810,4366
Objectives[1]positionZ = 320,7948
Objectives[1]MissionSettings_TimesOfDay = 0
Objectives[1]MissionSettings_Weather = 0
Objectives[1]MissionSettings_WantedLevel = 0
Objectives[1]MissionSettings_SetWantedLevelNow = 0
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = FBI4_COVER_RESTART
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = ahce mierda aestos
Objectives[2]Text2 = 
Objectives[2]Type = Kill_Actors
Objectives[2]positionX = -74,64964
Objectives[2]positionY = -821,8854
Objectives[2]positionZ = 325,1753
Objectives[2]KillAll1 = True
Objectives[2]KillAll2 = False
Objectives[2]Kill_Actors_Add_Blips = True
Objectives[2]Kill_Actors_Add_Markers = False
Objectives[2]DropPickups = True
Objectives[2]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

